Archive for the 'Games' Category

Boing Boing: Space Shuttle Discovery moves every zig for great justice

Tuesday, July 4th, 2006

Close enough.

Boing Boing: Space Shuttle Discovery moves every zig for great justice

Boing Boing: Funny Rock Paper Scissors with 25 hand-gestures

Thursday, June 1st, 2006

Hmm. I’m torn between learning this and making others learn it, and immediately forgetting it exists. What do you guys think?

Boing Boing: Funny Rock Paper Scissors with 25 hand-gestures

PBS for Games?

Friday, April 14th, 2006

A great idea that will never, ever happen:

Corporation for Public Gaming

Mac Gaming News - Dim3 Lets Users Create Any Game They Want || The Mac Observer

Monday, April 3rd, 2006

SandhiBots, anyone?

Mac Gaming News – Dim3 Lets Users Create Any Game They Want || The Mac Observer

Save a Horse, Be a Cowboy

Wednesday, March 22nd, 2006

I hope my neighbors like country. Yeehaw!

S&M? How clever.

Friday, March 10th, 2006

Penn and Teller had a Sega CD game? ::sigh:: I should dig up my Sega CD. I think it’s in my sister’s closet.

Game|Life

Raph’s Website » A bit on how I think games work

Monday, March 6th, 2006

I’ve been skimming this guy’s blog but I’m not sure about the content yet, but here he presents one way of viewing game construction that may be pertinent to our meta-literary discussions previous.

Raph’s Website » A bit on how I think games work

Above and beyond the presentation is another layer of what typically gets called “content,” which includes things like narrative. Now we’re into familiar territory, so I won’t elaborate too much on this, save to say that instead of being statistical variation on the mechanics, it’s variation on the metaphor.

Abalieno is arguing that the healing example is bad because game design should always proceed from the narrative end. My example proceeded from the mechanical end.

I am going to insist that both approaches are valid.

Granted that in our discussion we were using slightly different dimensions: We’ve


  • argued Action Driven Vs. Character Driven and whether this is a valid distinction, as well as


  • left this latter point at whether an author/game creator/God merely assembles plots like a lego car or can craft “forces” and whether these are not the same thing;

  • and talked about episodic structure versus something else, and how this serves an example of the bullet above.

Also, catching up on my BSG: the Pegasus’s long guns? Totally bonzer.

Battlestar Galactica mod of Freespace 2 underway - Joystiq

Wednesday, March 1st, 2006

Dunno whether this is interesting, or whether you have seen it.

Battlestar Galactica mod of Freespace 2 underway – Joystiq

Wired News:

Monday, February 27th, 2006

Content-poor Wired snippet re: games v. movies.

Wired News:

WoW Guild Admits ‘Terrorism’ Was a Hoax - Kotaku

Tuesday, February 21st, 2006

Kevin identified this as “postable.”

WoW Guild Admits ‘Terrorism’ Was a Hoax – Kotaku